A procedurally generated hex grid with custom agents.

Project information

  • Category: Unity Game
  • Project date: May 2023
  • Project video: Video URL
  • Made by:
  • Alejandro Martínez Forner
  • Jose María Sánchez Carnero


  • THIS PAGE IS UNDER DEVELOPMENT



    Description

      This is a procedurally hexagonal grid that has been generated using the Unity Engine. It was created as a means to explore procedural generation methods and rendering optimizations within game engines like Unity. The primary goal of the project was to construct a world that is procedurally generated, featuring agents capable of traversing this world, interacting with its elements, and engaging with other agents.

      At present, the project includes a procedurally generated grid and agents that can navigate this generated world while interacting with the grid's components. Additionally, there is a day-night cycle implemented that influences the behavior of these agents.

    My Rol in this Project

    • Implemented A* algorithm for the agents
    • Procedurally generated grid using Voronoi Diagram
    • Implemented procedurally generate grid in run-time
    • Implemented debug elements