A procedurally generated hex grid with custom agents.
Project information
- Category: Unity Game
- Project date: May 2023
- Project video: Video URL
- Made by:
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Description
This is a procedurally hexagonal grid that has been generated using the Unity Engine. It was created as a means to explore procedural generation methods and rendering optimizations within game engines like Unity. The primary goal of the project was to construct a world that is procedurally generated, featuring agents capable of traversing this world, interacting with its elements, and engaging with other agents.
At present, the project includes a procedurally generated grid and agents that can navigate this generated world while interacting with the grid's components. Additionally, there is a day-night cycle implemented that influences the behavior of these agents.
My Rol in this Project
- Implemented A* algorithm for the agents
- Procedurally generated grid using Voronoi Diagram
- Implemented procedurally generate grid in run-time
- Implemented debug elements