My first graphic engine from scratch made with C++, OpenGL and DirectX11 - WIP

Project information

  • Category: Graphic Programming
  • Project date: 2 Jun 2023
  • Project video: Youtube video
  • Made by:
  • Jorge García Prats
  • Alejandro Martínez Forner


  • THIS PAGE IS UNDER DEVELOPMENT



    Description

      Requiem Engine is a graphic engine made from scratch with C++, OpenGL and then ported its core to DirectX11.

      The engine follows a component-oriented approach using Entity Component System (ECS). It incorporates various features, including custom and optimized lighting, an API for users, and numerous rendering techniques.

    My Rol in this Project

    • Light System
    • Shadow Mapping
    • Deferred Shading
    • Water Caustics
    • Port to DirectX11
    • Draw Instancing